Press


 

TV / Radio / Newspaper Appearances:

  • "Gaming Addiction", BBC Radio Scotland, June 18th, 2018.
  • "Five Dangers of Loot Boxes", BBC Own it, June 15th, 2018.
  • "The Life of an Esports Caster", Daily Mail, February 3rd, 2018.
  • CBC Edmonton, December 13th, 2017.
  • "Daily Fantasy Sports, Gambling and Video Games", News Talk 770 Radio, October 26th, 2017.
  • "Daily fantasy sports: Is it gambling?", Edmonton Metro, October 22nd, 2017.
  • "Computer bluffen nicht", Frankfurter Allgemeine Zeitung, September 19th 2016.
  • BBC World News, May 2016.
  • "Overwatch seeks esports domination", BBC News Online, May 24th 2016.
  • "Ultima Ratio Regum: Wie das Spiel eines 25-Jährigen komplette Welten simuliert", Der Standard, May 10th 2015.

Magazine / Website Interviews:

  • "Desire, competition, or addiction - why do we buy loot boxes?", PCGamesN, April 3rd, 2018.
  • "‘Aspiring Streamers are willing to push themselves hard’ – new study looks at what makes a successful streamer", eSports News, December 10th, 2017.
  • "7 roguelikes that every developer should study", Gamasutra, June 12th 2017.
  • "Understanding Classic Roguelikes - An Interview with Dr. Mark R Johnson", IndieHaven, April 22nd 2017.
  • "Interview: Mark R Johnson, creator of Ultima Ratio Regum", Heidelberg Journal of Religions and the Internet, 2016.
  • "Prozedurale Welten", Golem.de, August 3rd 2015.
  • "Generation Game: Mark R Johnson on Ultima Ratio Regum", Ready-Up.net, June 19th 2015.
  • "Ultima Ratio Regum, A Generated 4X Roguelike", Rock Paper Shotgun, October 18th, 2013.

Articles:

  • "An Insider Look into the World of Competitive Bullet Hells", Waypoint, February 3rd 2017.
  • "Understanding Twitch Chat: New Forms of Digital Community and Play", Discover Society, January 3rd 2017.
  • "High-Stakes Gamblers, Game Design, and the Meaning of Cheating", First Person Scholar, November 30th 2016.
  • "Procedural Generation’s Future", Rock Paper Shotgun, September 16th 2016.
  • "How to Create Cultures", Rock Paper Shotgun, September 2nd 2016.
  • "The Sociology of ‘Streaming'", Sociological Imagination Blog, August 22nd 2016.
  • "How Games Benefit from Procedurally Generated Lore", Rock Paper Shotgun, August 5th 2016.
  • "You can spin your own Sci-Fi Tale in RimWorld", Vice Gaming, July 27th 2016.
  • "How to Generate A Religion", Rock Paper Shotgun, July 22nd 2016.
  • "Researching the Growth of eSports in the UK", eSports News, May 31st, 2016.
  • "Civilian Targets", Five out of Ten Magazine, July 28th 2015.
  • "Seeing Green", Five out of Ten Magazine, July 28th 2015.
  • "Before Spelunky and FTL, there was only ASCII", Paste Magazine, July 22nd 2015.
  • "The Demonic Properties of an Ampersand", Kill Screen, July 2nd 2015.
  • "Alternate History Aesthetics in Red Alert", Memory Insufficient, June 16th 2015.
  • "Warning Forever: A Danmaku Dialogue", First Person Scholar, June 15th 2015.
  • "How integral are letters and text to ASCII gaming?", Imaginary Realities, May 25th 2015.

Podcast Appearances:

  • Roguelike Radio, Co-Host, 2015-Present.
  • "Interview with Mark R Johnson", Checkpoints Podcast, February 6th, 2018.
  • "Interview with Mark R Johnson", Gambling with an Edge Podcast, July 25th 2017.
  • "Comparing the Professionalization of Pro Gamblers and Pro Video Game Players", UNLV Gaming Podcast, July 14th 2017.
  • "A gathering of masters @IEM", Digital Jam Podcast, March 5th 2017.