Ultima Ratio Regum 0.11 Update #13: A Brief Interlude

January 24, 2024Updates

Friends, Welcome to a very short URRpdate entry. Specifically, this is just one to say – this month unfortunately isn’t going to come with a full-sized update. This is because I am currently embarking on a major life project, which is to say, buying a home for the first time. Those of you who have … Read More

Some Games I Played in 2023 and What I Thought Of Them

January 6, 2024Commentary

Welcome to 2023’s edition of “Some Games I Played in [Year] and What I Thought Of Them”! This has been a very busy year for me – much of the time was spent applying for, and subsequently getting (phew!), both promotion (to “Senior Lecturer”, roughly equivalent to Associate Professor in North America) and tenure at … Read More

Ultima Ratio Regum 0.11 Update #11: Throwing, Snowing, and Going (Bounty Hunting)

November 18, 2023Game Design, Ultima Ratio Regum, Updates

Hello everyone! Firstly, most of you will be aware that around a month ago I spoke at this year’s Roguelike Celebration, essentially about the previous blog update, and now here’s the video :). Enjoy! Next, here’s the (updated) current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes something currently being worked on: … Read More

Ultima Ratio Regum 0.11 Update #8: Faces, Wounds, Altars, Travel, Diseases

September 9, 2023Game Design, Ultima Ratio Regum, Updates

Hello everyone! Big gameplay progress this week and a whole ton of worldbuilding stuff too alongside the usual suite of bugs and minor issues resolved, so let’s get right into it. Firstly here’s the current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes something currently being worked on: ITEM INTERACTIONS You can drop … Read More