Mark the week in your diaries…

September 21, 2020Game Design, Ultima Ratio Regum, Updates

Hello everyone! A short but promising update here. Since the last update I haven’t been able to really spend any more time bug-fixing, aside from a brief investigation of the memory leak issue which might prove far easier to resolve than I feared. Teaching has begun again and online teaching is unusually demanding (just browse … Read More

Ultima Ratio Regum 0.8 Finale Update IX

August 15, 2020Game Design, Ultima Ratio Regum, Updates

Well, what a week! The headline is:¬†absolutely everything is now done except for one bug and one technical issue. It is striking and extremely pleasing how much I’ve been able to get done in this past week of really focusing on URR. The list of remaining bugs has just evaporated: and as such, here’s a … Read More

An Update for Strange Times III

August 10, 2020Ultima Ratio Regum, Updates

Firstly, hello everyone – sorry for being absent for two months. June and July were very difficult months for me in terms of health, work demands, and other issues, but the gyms reopening here in Australia has done wonders for my mental health, while the conclusion of my first semester of teaching has yielded a … Read More

An Update for Strange Times II

May 24, 2020Game Design, Ultima Ratio Regum

Just a very short URRpdate this month. Got more coding done, fixed more bugs, cleared out a few remaining issues. The biggest issues as readers will remember was to do with certain classes of NPCs behaving in rather strange, or sometimes game-crashing, manners. As my priority now is to get it out, I have simply … Read More

An Update for Strange Times I

April 29, 2020Updates

Hi everyone – only a short update this month, I’m afraid. It has been a weird few weeks. My head was largely recovering and getting better, then things got far worse again, and now things have got far better again with the same speed things got far worse again, so it’s hard to know what … Read More

Ultima Ratio Regum 0.8 Finale Update VIII

March 18, 2020Game Design, Ultima Ratio Regum, Updates

Hello, my friends! I apologise for no February update, the COVID situation threw everything into disarray on the teaching front and it took most of February to get on-board with “online delivery” of teaching content (this being a common experience of many academics at the moment). But here’s the update I was hoping to post … Read More

Concussion Recovery Update IV – Finale?

January 31, 2020Updates

Things are really looking up on the post-concussion front, at last. At time of writing I’m doing about 6 hours of screen work a day, interspersed with some solid breaks, but not really getting too much head tingling or head twinges (the former being a strange prickling sensation which appears to be “paresthesia”, the latter … Read More

Concussion Recovery Update III

December 31, 2019Updates

A short update again as 2019 comes to an end, but a more optimistic one. I’m at around 4-6 hours of screen work a day at the moment, and the tingling in my head is remaining quite low. It has become apparent, also, that a lot of the remaining tingling is psychosomatic in nature, i.e. … Read More

Concussion Recovery Update II

November 19, 2019Academic, Updates

Just a quick one this month, friends. Recovery continues. I can now manage quite a few hours (3-5?) of screen work each day, as long as I take long breaks between them and wear sunglasses to reduce the screen glare (and also I’ve reduced the brightness on my screens to the lowest level possible that … Read More

Concussion Recovery Update

October 27, 2019Academic, Updates

The concussion recovery is ongoing, and not moving as fast as I would like; I can do a few hours of screen work each day before my head starts to complain, but nowhere even close to what I used to be able to do (i.e. unlimited screen time every day without a moment’s pause). This … Read More