Ultima Ratio Regum 0.10 Update #2

November 2, 2022Game Design, Ultima Ratio Regum, Updates

Welcome to the second URRpdate for the 0.10 release coming at the end of December! Quite a bit has been added in the last few weeks, so let’s get started: Banking To begin with, you are now able to deposit any amount of your money into the bank in a given civilization, which will then … Read More

Some Games I Played in 2021 and What I Thought Of Them

June 11, 2022Commentary

Welcome all to 2021’s (six months delayed) edition of “Some Games I Played in [Year] and What I Thought Of Them”! What a year it was. Much to my surprise (and I’m sure the surprise of everyone else) I released Ultima Ratio Regum 0.9 and I’m now actually beginning work on URR 0.10 (!) with … Read More

Getting Back To It

June 8, 2022Ultima Ratio Regum, Updates

Hi everyone – thank you so much for the messages of support both on the blog and by email / Twitter, I really do appreciate them. I am pleased to say that I┬áseem to be feeling stronger now, and I’m hoping to resume URR’ing in the coming month. I also have no more teaching now … Read More

Illness, Revisited

March 17, 2022Updates

Hi everyone – just a quick update. The first half of January was very productive – I released 0.9.0a, 0.9.0b, 0.9.0c, did most of the work on 0.9.0d (which is done, I just need to release it) and made some major initial progress on 0.10, but the middle of Jan saw the resurgence of a … Read More

Ultima Ratio Regum 0.9 Released!

December 31, 2021Game Design, Ultima Ratio Regum, Updates

Ultima Ratio Regum 0.9 Released! MAJOR FEATURES: Procedural coin generation has been implemented, and the player now starts with a solid amount of money from their home civilization. Coins can be found in various locations and coinage can be acquired through trade (see below) and coins can be exchanged into other currencies via currency exchanges … Read More

URR 0.9 Update: Buying, Selling, Trading

December 6, 2021Game Design, Ultima Ratio Regum, Updates

Ultima Ratio Regum 0.9 is mostly about procedurally generating the game’s items: With the item generation itself complete (and with coins and currencies also generating), the next thing was to get items appearing in shops. This meant returning to the code that generates all possible items, and then integrating that with the code for generating … Read More

Procedurally generating treasure maps

November 29, 2021Game Design, Ultima Ratio Regum, Updates

Ultima Ratio Regum 0.9 (release date: December 31st 2021) is generating the graphics and details and interactions for dozens upon dozens of different sorts of in-game items and currencies and trade goods and more, and one of these is TREASURE MAPS. I often get asked for more information about generating the various in-game visuals, and … Read More

URR 0.9 Update: Graphics Complete!

October 26, 2021Game Design, Ultima Ratio Regum, Updates

Hello everyone! I am so pleased to say that the first major milestone for 0.9 has been accomplished: all new graphics for Ultima Ratio Regum 0.9 are now finished! Every possible item you can find in the new release is procedurally generated, with most generators have millions permutations; quite a few having billions; and a … Read More

URR 0.9 Update: Reworking Ships

October 14, 2021Game Design, Ultima Ratio Regum, Updates

Some very exciting developments this week! Ships have been reworked for 0.9 and made about a hundred times more diverse, and more interesting, and have some actual gameplay around them now. So firstly, in 0.8 I created a system for establishing travel and trade routes that ships would use, as seen in the picture below … Read More