Ultima Ratio Regum 0.11 Update #15: Shurikens, Prayers, Masks, Names

March 23, 2024Game Design, Ultima Ratio Regum, Updates

Welcome back to regular updates, friends! A really exciting set of both gameplay and worldbuilding updates this month, so let’s get to them. Firstly, here’s the updated current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes something currently being worked on: ITEM INTERACTIONS You can drop items You can pick items up … Read More

Ultima Ratio Regum 0.11 Update #11: Throwing, Snowing, and Going (Bounty Hunting)

November 18, 2023Game Design, Ultima Ratio Regum, Updates

Hello everyone! Firstly, most of you will be aware that around a month ago I spoke at this year’s Roguelike Celebration, essentially about the previous blog update, and now here’s the video :). Enjoy! Next, here’s the (updated) current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes something currently being worked on: … Read More

Ultima Ratio Regum 0.11 Update #8: Faces, Wounds, Altars, Travel, Diseases

September 9, 2023Game Design, Ultima Ratio Regum, Updates

Hello everyone! Big gameplay progress this week and a whole ton of worldbuilding stuff too alongside the usual suite of bugs and minor issues resolved, so let’s get right into it. Firstly here’s the current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes something currently being worked on: ITEM INTERACTIONS You can drop … Read More

Ultima Ratio Regum 0.11 Update #4: Buried Treasure

May 11, 2023Game Design, Ultima Ratio Regum, Updates

Hello everyone, welcome back! This fortnight’s update is entirely about some huge developments on hunting down treasure in the game. First though, here’s where things currently stand on 0.11 development, with BLUE items being things which are finished and GREEN items being those that are partly developed. As you can see, things are cracking along nicely: ITEM INTERACTIONS … Read More