Ultima Ratio Regum 0.11 Update #18: Staves, Chats, Hands, Sphinxes, and Ponderings

June 9, 2024Game Design, Ultima Ratio Regum, Updates

Welcome back everyone! A hugely productive three weeks this time around with a ton of new graphics, a new of new quest stuff, a ton of updates and improvements over existing features, and I think it’s all pretty fantastic, honestly. Firstly though, here’s the updated current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes … Read More

Ultima Ratio Regum 0.11 Update #15: Shurikens, Prayers, Masks, Names

March 23, 2024Game Design, Ultima Ratio Regum, Updates

Welcome back to regular updates, friends! A really exciting set of both gameplay and worldbuilding updates this month, so let’s get to them. Firstly, here’s the updated current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes something currently being worked on: ITEM INTERACTIONS You can drop items You can pick items up … Read More

Ultima Ratio Regum 0.11 Update #11: Throwing, Snowing, and Going (Bounty Hunting)

November 18, 2023Game Design, Ultima Ratio Regum, Updates

Hello everyone! Firstly, most of you will be aware that around a month ago I spoke at this year’s Roguelike Celebration, essentially about the previous blog update, and now here’s the video :). Enjoy! Next, here’s the (updated) current status of 0.11’s development, where BLUE denotes something finished and GREEN denotes something currently being worked on: … Read More