Ultima Ratio Regum 0.10 Update #7

January 22, 2023Game Design, Ultima Ratio Regum, Updates

Welcome back, friends! This is probably now the final (or penultimate) update before release, which I am tentatively going to schedule for the first week of February. A slightly slower couple of weeks this time as there has been a lot of start of term work to get sorted (and my only family member is … Read More

Ultima Ratio Regum 0.10 Update #6

January 7, 2023Game Design, Ultima Ratio Regum, Updates

Welcome back everyone! I think barring catastrophes this should release in around a fortnight, so this will either be the final update, or the penultimate update, before getting 0.10 out. I’m determined to stick to my schedule of putting out a new release every year – even if this is a relatively small release, albeit … Read More

Ultima Ratio Regum 0.10 Update #5

December 26, 2022Game Design, Ultima Ratio Regum, Updates

Hello! Since the last update I’ve made some major progress on a large number of major optimizations and improvements to the code and speed of the game, and in also in the development of new features, for URR 0.10. So, let’s have a look: Field of view / map drawing optimizations The first place I … Read More

Ultima Ratio Regum 0.10 Update #3

November 29, 2022Game Design, Ultima Ratio Regum, Updates

Welcome back everyone! Lots of new developments again, so let’s take a look: Buying supplies When you enter or leave cities you can now stock up on supplies. These take four forms – canteens, food, water, and equipment. Canteens, food ration bags and equipment have generated images while water is a slightly more abstract image. … Read More

Ultima Ratio Regum 0.10 Update #2

November 2, 2022Game Design, Ultima Ratio Regum, Updates

Welcome to the second URRpdate for the 0.10 release coming at the end of December! Quite a bit has been added in the last few weeks, so let’s get started: Banking To begin with, you are now able to deposit any amount of your money into the bank in a given civilization, which will then … Read More

Getting Back To It

June 8, 2022Ultima Ratio Regum, Updates

Hi everyone – thank you so much for the messages of support both on the blog and by email / Twitter, I really do appreciate them. I am pleased to say that I┬áseem to be feeling stronger now, and I’m hoping to resume URR’ing in the coming month. I also have no more teaching now … Read More

Illness, Revisited

March 17, 2022Updates

Hi everyone – just a quick update. The first half of January was very productive – I released 0.9.0a, 0.9.0b, 0.9.0c, did most of the work on 0.9.0d (which is done, I just need to release it) and made some major initial progress on 0.10, but the middle of Jan saw the resurgence of a … Read More

Ultima Ratio Regum 0.9 Released!

December 31, 2021Game Design, Ultima Ratio Regum, Updates

Ultima Ratio Regum 0.9 Released! MAJOR FEATURES: Procedural coin generation has been implemented, and the player now starts with a solid amount of money from their home civilization. Coins can be found in various locations and coinage can be acquired through trade (see below) and coins can be exchanged into other currencies via currency exchanges … Read More