Hello everyone – welcome back! I’m pleased to say these past fourteen days have been closer to the usual level of productivity for a fortnight, although still a little bit disrupted by work stuff (though the life stuff seems to have improved a lot!). Last fortnight was 20% coding capacity, this fortnight has been something … Read More
Blog
Ultima Ratio Regum 0.11 Update #54: Riddle Integration Begins
Hello friends! Just a very short update this fortnight – it’s the start of semester and that’s always absolute chaos, and I’ve had a lot of crappy life stuff to deal with at the same time, so I haven’t got a great deal done this fortnight, unfortunately. As such, I’m just going to write up … Read More
Ultima Ratio Regum 0.11 Update #53: Finishing Keys and Padlocks
Friends, welcome back! Following on from the huge progress in last fortnight’s entry, this time I’ve continued down that path and essentially finished off everything that needs doing on keys and padlocks, their interactions, gameplay, visuals, complexities, and also adding significant extra details into key descriptions, and implementing appropriate mechanics for the game – i.e. … Read More
Ultima Ratio Regum 0.11 Update #52: Leaps and Bounds
Hello everyone! It is with great pleasure that I can say the last fortnight has been one of my most coding-productive in years. A number of major tasks that I thought would take many days of work in fact took me only one day (or even just hours) of focused work, and as a result … Read More
Ultima Ratio Regum 0.11 Update #51: Major Progress on the Player’s Journal
Hello everyone, welcome back! This fortnight I’ve been made more major pushes forward on the player’s journal for 0.11, including finishing absolutely everything except one aspect of the factions pages which I’ll be able to integrate some point in the next few months. I’m super pleased with this and in particular how the padlock pages … Read More
Ultima Ratio Regum 0.11 Update #50: Key Integration, Padlock Integration, 0.10.4d Release
Hello everyone, welcome back! To begin with, I’m pleased to announce that things have so far been looking up in the past month. I mentioned last time that I’d been dealing with some health issues again (which long-term readers will know is / has been an on-and-off thing) but these last couple of weeks have … Read More
Some Games I Played in 2025 and What I Thought Of Them
Friends – welcome back. I was planning on doing a main devlog this fortnight, but the stuff I’m working on for that update is getting bigger and more comprehensive and exhaustive as I work on it, so I’ve decided to save it up for a big start-of-year devlog post instead (look for that one, and … Read More
Ultima Ratio Regum 0.11 Update #49: Exactly One Hundred Bugs Fixed
Welcome back everyone! This fortnight we have another massive set of bugs whose fixing I would like to report (and another new release!), and this is indeed one of the largest bug-fix entries I’ve posted in quite a long time. One of the reasons for that will be clear when you read the end of … Read More
Ultima Ratio Regum 0.11 Update #48: Sound Design 1
Hello everyone, and welcome back to the new and improved fortnightly Ultima Ratio Regum development blog. The title of this week’s post is, I suspect, one that nobody on the planet saw coming – although after last fortnight’s shock announcement, perhaps some did? – but it’s one that I’m very excited to to talk about. … Read More
Ultima Ratio Regum 0.11 Update #47: Official Soundtrack
I’ve been pondering much on an important question in the last few months. 0.11 is going to be the first URR release with a clear central quest, and a clear endpoint. This is a “proof of concept” central quest, sure – i.e. making sure the game can indeed create one fully completable riddle thread, which the … Read More

