Hello friends! I’m sorry to say I don’t really have a full entry to post this fortnight, so I’m going to skip this one. It has been a pretty tough fortnight – I’ve sustained a potentially serious injury (unclear right now), my mental chill and calm haven’t been ideal (this was the case before the injury, but being a survivor of an all-but-fatal injury / illness already, and then getting a serious injury, is not exactly doing wonders for my mindset), and things have been demanding both at work and in life. All of this then inevitably forces me to triage things into essentials (work and fitness, basically, because the first is my job, and the second is the primary thing that supports my health and sanity) and things which just have to get pushed to the side (pretty much all leisure things, alas).
It actually hasn’t been a completely hopeless fortnight on the URR front though – I’ve actually fixed another 15 bugs, continued to design (in my head) the quest generator, designed (in my head) another thing I’ll implement very soon after the 0.11 release, and made a few other decisions about features and gameplay that’ll be important both for 0.11 and 0.12 – but none of these come close to a full update post. So I’m going to skip this fortnight, and hopefully come back next fortnight with something impressive. Still hoping for the 0.11 release this year, though losing a couple of weeks here is certainly not going to be useful in that regard – so we’ll see how things go, and much also depends on how serious this injury is (or is not). Regardless – thanks for reading friends, sorry again about this one, and I’ll see you all in two weeks :).
