Hello everyone! Welcome back to the new and improved fortnightly URR blog update (for the time being, at least, though so far I can truthfully say that a slightly faster turnaround time has been only motivating, and not stressful – touch wood). Two entries ago I discussed in some detail the ongoing generation of the … Read More
Month: March 2025
Ultima Ratio Regum 0.11 Update #30: Tutorial Design
Hello friends! This week I’m going to be covering a major addition for 0.11 – the implementation of a tutorial (and the replacement of the guidebook, too). This has been an exciting thing to develop because it really does signal this ongoing transformation from “cool detailed world without too much to actually do” into “game … Read More