The Unpredictability of Gameplay is out!

January 23, 2019Academic, Game Design

I am very proud to announce my first book, The Unpredictability of Gameplay, is now out and available from Bloomsbury Academic!  The main goal of the work is to unpack what I’ve taken to calling “unpredictability” in games – the ability to put in one input, and not know what output will occur – into a … Read More

2018 Year in Review

January 1, 2019Academic, Updates

Another strange and tricky year pulls to a close (a few months after I promised a return to weekly blog entries – we’ll get to that in a moment), and what has happened? Well: Academic Firstly: my book is now out! Counting this post as a slightly-delayed December post, I’m going to do a proper “launch” … Read More

How Basic is Basic Gaming Literacy?

May 15, 2017Academic, Commentary, Game Design

I’d like to start this entry with an anecdote, which outlines the basic issue I’m pondering far more effectively than an abstract discussion. A few years ago I found myself in the position of trying to teach someone who had never played a single video game in their life – and had extremely limited experience of board or card … Read More