Bloodborne, PCG, and the Unknowable

November 26, 2016Commentary, Game Design

A Hunter is a Hunter, even in a blog entry… Regular readers of my blog may remember a comment I made a while back about a game I’ve been deeply anxious to play for some time. This was Hidetaka Miyazaki’s new masterpiece (or so the reviews told me) – Bloodborne. I know I’m rather behind the times … Read More