URR 0.8 Post-Release Thoughts

January 3, 2021Game Design, Ultima Ratio Regum, Updates

Well, what a week this has been since release! I’m pleased to say the release overall went very well; I have been sent only a few bug reports, and almost all those I have got are pretty easy to fix (more on this in a moment). The feedback has been extremely positive and I can’t … Read More

Ultima Ratio Regum 0.8 Released

December 27, 2020Game Design, Ultima Ratio Regum, Updates

It is with immense pleasure that after around five years (!!?!) of development, including a year “off” when I thought / feared I might never return: Ultima Ratio Regum 0.8 is done! Main features: Procedural generation of potentially millions of possible NPCs in all settlements within the game. Several dozen different NPC types, each with their own schedules which play … Read More

URR Finale Update XVII

December 6, 2020Game Design, Ultima Ratio Regum, Updates

This has been an excellent week of progress! I have moved from where we were last week (after a ton of work in large part courtesy of Greg Scott / Sudasana) with a single working executable, to now a proper pipeline; I can produce and test a new executable whenever I want, and I’ve confirmed the … Read More

URR Finale Update XVI

November 29, 2020Game Design, Ultima Ratio Regum, Updates

Hello everyone! Just a very quick one this week. The Python 3.7 and updated libtcod version of URR… is compiling to exe using PyInstaller!! This is excellent news. The next step is to figure out what DLLs and the like need to be packaged with it. (Oh, I’ve also fixed a whole bunch of bugs … Read More

URR Finale Update XV

November 22, 2020Game Design, Ultima Ratio Regum, Updates

More progress this week! URR in Python 2.7: my team is trying to get it working, but it’s proving tricky. The combination of an out-of-date Python, an out-of-date version of (lib)tcod, and an out-of-date compiler… is, unsurprisingly, a challenge. But they’re trying it, and I’m amazingly grateful. URR in Python 3: in more promising news, … Read More

URR Finale Update XIV

November 15, 2020Game Design, Ultima Ratio Regum, Updates

This week has been less full than last week so I’ve been able to devote a lot of time to getting URR ready. I am now pursuing two paths, and I’ve made progress on both. Whichever one works out first will be the one I use to release URR 0.8. OPTION ONE: Get it working in … Read More

URR Finale Update XIII

November 8, 2020Game Design, Ultima Ratio Regum, Updates

Not much to report this week, I’m afraid. It has been another extremely busy week of term work-wise (working on a huge grant and beginning to mark student submissions from the class I’m teaching), but I’ve found a little bit of time to continue trying to get the finished URR 0.8 packaged. Right now there … Read More

URR Finale Update XII

November 1, 2020Game Design, Ultima Ratio Regum, Updates

Hello everyone! So, this week’s headline: incredibly busy week of work that unfortunately consumed my weekday evenings as well as my weekday days, but I spent the weekend attempting to fix the compiling-to-exe problem – although sadly without success. However, thanks to some great comments on the previous entry which I’ve since followed up with … Read More

URR Finale Update XI

October 25, 2020Game Design, Ultima Ratio Regum, Updates

Good news! Lots more bug-fixes this week, and I now cannot find a crash bug anywhere! I’ve spent many, many hours this week doing everything I can think of doing within the game world, and it has been a long time now since I’ve run into a bug from talking to people, moving around, looking … Read More