Friends, we are back! And back with, if I dare say so, a bang. Rather than more work on the abstracts of riddles pre-implementation, I’ve been feeling (as mentioned before) that I just really, really need to start seeing some changes in the main game file. I’ve been doing so much work these last six months … Read More
Month: August 2025
Ultima Ratio Regum 0.11 Update #41: Padlocks, Riddles, Keys, Hidden Messages and Maps and Symbols
Hello everyone, welcome back! This fortnight I’ve really been back at it with finishing off a whole bunch of things, adding a bunch of new features into several areas, and beginning the process of transitioning all the new content from the testing files into the game itself. This is super exciting, of course, because it actually … Read More
Interlude: PCG in Freelancer, One Must Fall 2097, and Neopets
Hello everyone, welcome back! I’m taking a short mid-year break at the moment so no devlog update this week, but I want to instead share some thoughts and reflections I’ve been having on some of the earliest experiences I had with procedural content generation techniques, even if at the time of course I had no … Read More