Friends, welcome back! Following on from the huge progress in last fortnight’s entry, this time I’ve continued down that path and essentially finished off everything that needs doing on keys and padlocks, their interactions, gameplay, visuals, complexities, and also adding significant extra details into key descriptions, and implementing appropriate mechanics for the game – i.e. … Read More
Month: February 2026
Ultima Ratio Regum 0.11 Update #52: Leaps and Bounds
Hello everyone! It is with great pleasure that I can say the last fortnight has been one of my most coding-productive in years. A number of major tasks that I thought would take many days of work in fact took me only one day (or even just hours) of focused work, and as a result … Read More
