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Dr Mark R Johnson

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Month: November 2025

Ultima Ratio Regum 0.11 Update #48: Sound Design 1

November 23, 2025Game Design, Ultima Ratio Regum, Updates
Ultima Ratio Regum 0.11 Update #48: Sound Design 1

Hello everyone, and welcome back to the new and improved fortnightly Ultima Ratio Regum development blog. The title of this week’s post is, I suspect, one that nobody on the planet saw coming – although after last fortnight’s shock announcement, perhaps some did? – but it’s one that I’m very excited to to talk about. … Read More

Ultima Ratio Regum 0.11 Update #47: Official Soundtrack

November 8, 2025Game Design, Ultima Ratio Regum, Updates
Ultima Ratio Regum 0.11 Update #47: Official Soundtrack

I’ve been pondering much on an important question in the last few months. 0.11 is going to be the first URR release with a clear central quest, and a clear endpoint. This is a “proof of concept” central quest, sure – i.e. making sure the game can indeed create one fully completable riddle thread, which the … Read More

Recent Posts

  • Some Games I Played in 2025 and What I Thought Of Them
  • Ultima Ratio Regum 0.11 Update #49: Exactly One Hundred Bugs Fixed
  • Ultima Ratio Regum 0.11 Update #48: Sound Design 1
  • Ultima Ratio Regum 0.11 Update #47: Official Soundtrack
  • Ultima Ratio Regum 0.11 Update #46: Bugs? Not In This Roguelike!

Recent Comments

  • Mark R Johnson on Some Games I Played in 2025 and What I Thought Of Them
  • Stanisław Halik on Some Games I Played in 2025 and What I Thought Of Them
  • Some Games I Played in 2025 and What I Thought Of Them | Dr Mark R Johnson on Ultima Ratio Regum 0.11 Update #30: Tutorial Design
  • Some Games I Played in 2025 and What I Thought Of Them | Dr Mark R Johnson on Ultima Ratio Regum 0.11 Update #29: Riddle Generation 3: Poems
  • Mark R Johnson on Ultima Ratio Regum 0.11 Update #49: Exactly One Hundred Bugs Fixed

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