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Dr Mark R Johnson

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Month: May 2026

Ultima Ratio Regum 0.11 Update #60: Local Map Clues Implementation Part 2

May 25, 2026Game Design, Ultima Ratio Regum, Updates
Ultima Ratio Regum 0.11 Update #60: Local Map Clues Implementation Part 2

Hello everyone, welcome back! Loads more excellent progress to report on this week about the local map clue generation, I’m pleased to say. I’ve incorporated a ton more generators into the overall dictionary which now houses all the generative materials – now into the many hundreds, actually – and continued to refine the system by … Read More

Ultima Ratio Regum 0.11 Update #59: Local Map Clues Implementation Part 1

May 11, 2026Game Design, Ultima Ratio Regum, Updates
Ultima Ratio Regum 0.11 Update #59: Local Map Clues Implementation Part 1

Hello friends! Welcome back. An exciting entry this week. To begin with: you know how just a few entries ago I said that the 0.11 release was going to have just one clue type, i.e. the rhyming riddle clues? And I’d done about 95% of the required work on these, and they were looking really … Read More

Recent Posts

  • Ultima Ratio Regum 0.11 Update #62: University Tutorial Riddles
  • Ultima Ratio Regum 0.11 Update #61: Local Map Clues Implementation Part 3
  • Ultima Ratio Regum 0.11 Update #60: Local Map Clues Implementation Part 2
  • Ultima Ratio Regum 0.11 Update #59: Local Map Clues Implementation Part 1
  • Ultima Ratio Regum 0.11 Update #58: Riddle Rhyme Integration Finished!

Recent Comments

  • Neil D on Ultima Ratio Regum 0.11 Update #61: Local Map Clues Implementation Part 3
  • Mark R Johnson on Ultima Ratio Regum 0.11 Update #62: University Tutorial Riddles
  • Mark R Johnson on Ultima Ratio Regum 0.11 Update #62: University Tutorial Riddles
  • Mark R Johnson on Ultima Ratio Regum 0.11 Update #61: Local Map Clues Implementation Part 3
  • crowbar on Ultima Ratio Regum 0.11 Update #62: University Tutorial Riddles

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