Hello everyone, welcome back! This fortnight I’ve been made more major pushes forward on the player’s journal for 0.11, including finishing absolutely everything except one aspect of the factions pages which I’ll be able to integrate some point in the next few months. I’m super pleased with this and in particular how the padlock pages … Read More
Game Design
Ultima Ratio Regum 0.11 Update #50: Key Integration, Padlock Integration, 0.10.4d Release
Hello everyone, welcome back! To begin with, I’m pleased to announce that things have so far been looking up in the past month. I mentioned last time that I’d been dealing with some health issues again (which long-term readers will know is / has been an on-and-off thing) but these last couple of weeks have … Read More
Some Games I Played in 2025 and What I Thought Of Them
Friends – welcome back. I was planning on doing a main devlog this fortnight, but the stuff I’m working on for that update is getting bigger and more comprehensive and exhaustive as I work on it, so I’ve decided to save it up for a big start-of-year devlog post instead (look for that one, and … Read More
Ultima Ratio Regum 0.11 Update #49: Exactly One Hundred Bugs Fixed
Welcome back everyone! This fortnight we have another massive set of bugs whose fixing I would like to report (and another new release!), and this is indeed one of the largest bug-fix entries I’ve posted in quite a long time. One of the reasons for that will be clear when you read the end of … Read More
Ultima Ratio Regum 0.11 Update #48: Sound Design 1
Hello everyone, and welcome back to the new and improved fortnightly Ultima Ratio Regum development blog. The title of this week’s post is, I suspect, one that nobody on the planet saw coming – although after last fortnight’s shock announcement, perhaps some did? – but it’s one that I’m very excited to to talk about. … Read More
Ultima Ratio Regum 0.11 Update #47: Official Soundtrack
I’ve been pondering much on an important question in the last few months. 0.11 is going to be the first URR release with a clear central quest, and a clear endpoint. This is a “proof of concept” central quest, sure – i.e. making sure the game can indeed create one fully completable riddle thread, which the … Read More
Ultima Ratio Regum 0.11 Update #46: Bugs? Not In This Roguelike!
Hello everyone, welcome back! This week we have another major bug purge, getting the bug list down to something actually surprisingly small now. Thank you, again, to all those posting here with bugs, sending me DMs on Twitter, and emails with bug reports – given how long-running a project this is and how long it … Read More
Ultima Ratio Regum 0.11 Update #45: Massive Leaps Forward
Hello everyone and welcome back – to one of the largest updates in recent memory. An absolute ton of stuff has been programmed in the last fortnight and it’s really exciting, comprehensive, and in large part, very very novel. Suddenly another huge element of the 0.11 release is just… well, just done, and now I … Read More
Ultima Ratio Regum 0.11 Update #44: Bug Fixing and 0.10.4 Release
Hello everyone! This week I am proud to report a major bug-purge, and the list of URR bugs continuing to dwindle to a very small number now (from having been many many hundreds before). In this first block, though, I must give my appreciation to the various bug reporters who discovered these and sent them … Read More
Ultima Ratio Regum 0.11 Update #43: The Player’s Journal #3
Hello friends! Welcome back. This week we continue directly on from last week with more progress on developing the player’s journal, and integrating various new pages, mechanics, and other things which will partly find their way fully into the game for 0.11, and partly most likely for 0.12. I’m feeling really happy with how the … Read More

