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Dr Mark R Johnson

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Updates

Ultima Ratio Regum 0.11 Update #63: Picture Clues Generation 1 and Soundtrack News

July 5, 2026Game Design, Ultima Ratio Regum, Updates
Ultima Ratio Regum 0.11 Update #63: Picture Clues Generation 1 and Soundtrack News

Hello friends, welcome back! Over the past couple of months we’ve been looking at the creation and implementation of the local map clue types, i.e. clues that show you something on the human scale (doors, furniture, trees, etc) – rather than the world scale (towns, cities, mountains, etc) – which the player might want to investigate. … Read More

Ultima Ratio Regum 0.11 Update #62: University Tutorial Riddles

June 21, 2026Game Design, Ultima Ratio Regum, Updates
Ultima Ratio Regum 0.11 Update #62: University Tutorial Riddles

Hello everyone! Welcome back. After a month or two of incredibly rapid progress on the 0.11 release in a range of rather exciting ways, I’m pleased to announce that we have… another fortnight of huge progress. I realised a while ago that I wanted to add in a riddle generator specifically for the university you start … Read More

Ultima Ratio Regum 0.11 Update #61: Local Map Clues Implementation Part 3

June 8, 2026Game Design, Ultima Ratio Regum, Updates
Ultima Ratio Regum 0.11 Update #61: Local Map Clues Implementation Part 3

Friends, hello! More huge progress this fortnight. This is already a gigantic energy, so rather than spend time on the intro, let’s get into it: Building out the dictionary To begin with, in this fortnight I decided I had the objective of – by the end of the fortnight – being “done” for 0.11 with shifting … Read More

Ultima Ratio Regum 0.11 Update #60: Local Map Clues Implementation Part 2

May 25, 2026Game Design, Ultima Ratio Regum, Updates
Ultima Ratio Regum 0.11 Update #60: Local Map Clues Implementation Part 2

Hello everyone, welcome back! Loads more excellent progress to report on this week about the local map clue generation, I’m pleased to say. I’ve incorporated a ton more generators into the overall dictionary which now houses all the generative materials – now into the many hundreds, actually – and continued to refine the system by … Read More

Ultima Ratio Regum 0.11 Update #59: Local Map Clues Implementation Part 1

May 11, 2026Game Design, Ultima Ratio Regum, Updates
Ultima Ratio Regum 0.11 Update #59: Local Map Clues Implementation Part 1

Hello friends! Welcome back. An exciting entry this week. To begin with: you know how just a few entries ago I said that the 0.11 release was going to have just one clue type, i.e. the rhyming riddle clues? And I’d done about 95% of the required work on these, and they were looking really … Read More

Ultima Ratio Regum 0.11 Update #58: Riddle Rhyme Integration Finished!

April 27, 2026Game Design, Ultima Ratio Regum, Updates
Ultima Ratio Regum 0.11 Update #58: Riddle Rhyme Integration Finished!

Housekeeping Notice: I’ve just upgraded my spam filter. Until now actual comments normally went straight through, but sometimes would be caught until I “okay” them, though I’m not sure how this new one will work (it should be much better). If anything is different or doesn’t work, please email me / DM me on Twitter and … Read More

Ultima Ratio Regum 0.11 Update #57: Interesting Map Geometry and Mathematics

April 11, 2026Game Design, Ultima Ratio Regum, Updates
Ultima Ratio Regum 0.11 Update #57: Interesting Map Geometry and Mathematics

Hello everyone! We have a bit of a different entry this fortnight. I don’t normally talk too extensively about how things are coded in detail since I prefer to focus on design questions, but I decided to do so this week. While working on a few edge cases and bugs and the like for the … Read More

Ultima Ratio Regum 0.11 Update #56: Huge Map Clue Advancement, and Integration Complete

March 30, 2026Ultima Ratio Regum, Updates
Ultima Ratio Regum 0.11 Update #56: Huge Map Clue Advancement, and Integration Complete

Friends, welcome back! Exciting news this week – an entire other clue type has been completely implemented in the space of the last two weeks. By “implemented” what I mean is that it has been massively expanded and enhanced in detail and variation and gameplay interest, then taken out of the testing file, put in the … Read More

Ultima Ratio Regum 0.11 Update #55: Riddle Rhyme Integration Continues

March 15, 2026Game Design, Ultima Ratio Regum, Updates
Ultima Ratio Regum 0.11 Update #55: Riddle Rhyme Integration Continues

Hello everyone – welcome back! I’m pleased to say these past fourteen days have been closer to the usual level of productivity for a fortnight, although still a little bit disrupted by work stuff (though the life stuff seems to have improved a lot!). Last fortnight was 20% coding capacity, this fortnight has been something … Read More

Ultima Ratio Regum 0.11 Update #54: Riddle Integration Begins

March 2, 2026Game Design, Ultima Ratio Regum, Updates
Ultima Ratio Regum 0.11 Update #54: Riddle Integration Begins

Hello friends! Just a very short update this fortnight – it’s the start of semester and that’s always absolute chaos, and I’ve had a lot of crappy life stuff to deal with at the same time, so I haven’t got a great deal done this fortnight, unfortunately. As such, I’m just going to write up … Read More

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Recent Posts

  • Ultima Ratio Regum 0.11 Update #63: Picture Clues Generation 1 and Soundtrack News
  • Ultima Ratio Regum 0.11 Update #62: University Tutorial Riddles
  • Ultima Ratio Regum 0.11 Update #61: Local Map Clues Implementation Part 3
  • Ultima Ratio Regum 0.11 Update #60: Local Map Clues Implementation Part 2
  • Ultima Ratio Regum 0.11 Update #59: Local Map Clues Implementation Part 1

Recent Comments

  • crowbar on Ultima Ratio Regum 0.11 Update #63: Picture Clues Generation 1 and Soundtrack News
  • Greg on Ultima Ratio Regum 0.11 Update #63: Picture Clues Generation 1 and Soundtrack News
  • Mark R Johnson on Ultima Ratio Regum 0.11 Update #62: University Tutorial Riddles
  • Mark R Johnson on Ultima Ratio Regum 0.11 Update #62: University Tutorial Riddles
  • Mark R Johnson on Ultima Ratio Regum 0.11 Update #61: Local Map Clues Implementation Part 3

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