Ultima Ratio Regum 0.8 Finale Update VII

August 24, 2019Game Design, Ultima Ratio Regum, Updates

Here’s the URRpdate of the last two months. A lot of travel and my laptop breaking while abroad has slowed things down, but a lot of progress has been made both on finishing off the last remaining bug-fixes, and adding the final small “feature” required for 0.8. The game is becoming increasingly stable, as well … Read More

Ultima Ratio Regum 0.8 Finale Update VI

June 23, 2019Game Design, Ultima Ratio Regum, Updates

Here’s June’s big update. The bugs and fixes continue to get smaller and smaller with each passing fix, and they’re generally taking less time, being more and more obscure, and often involving text or grammar for sentence generation rather than things which actually cause the game to crash. With that said, some new crash bugs … Read More

Ultima Ratio Regum 0.8 Finale Update V

May 21, 2019Game Design, Ultima Ratio Regum, Updates

Welcome to May’s URRpdate! Things are still moving along, and rather pleasingly, it has now been a full month of coding since I discovered any more major bugs. Now, maybe that’s tempting fate, but I choose instead to read it as a very encouraging step forward. It does actually seem now that only small bugs … Read More

Ultima Ratio Regum 0.8 Finale Update III

March 30, 2019Game Design, Ultima Ratio Regum, Updates

Continuing to chop down the list of URR stuff to be checked before 0.8’s release! Here’s what has happened in the last couple of weeks: – Resolved some strange issues with churches, especially if you approach them at night. Priests weren’t sure where to spawn or where to sleep, and random worshippers kept appearing off … Read More